Updates

What changed on Valheim Atlas, newest first.

v1.1.0

Map
  • World maps now generate at Valheim 1.0.12
  • The Forge of Potential draws as the map's largest marker
  • Landmark pins lost their ring and their count, so the map reads cleaner

v1.0.26 – v1.0.31

Valheim 1.0
  • Maps now match Valheim 1.0, down to the terrain and the landmarks
  • Every seed card carries the game version its map was made in
  • Narrow the seed list to one game version
  • Six Deep North places got their real 1.0 names
  • The Deep North boss altar finally has its own map pin
  • Phones get a full-height map with a landmark drawer
  • Maps no longer die when you drag them in Safari
  • An older seed page links through to the current world
  • The seed count reports the whole filter, not one page of it

v1.0.25

Behind the scenes
  • Work on the internal tools we use to run the archive
  • Nothing you can see on the site changed

v1.0.24

Privacy
  • We now measure site usage, and our own visits are kept out of it
  • Corrected the privacy policy, which had claimed we ran no analytics when we did

v1.0.20 – v1.0.23

Accounts
  • Sign in with an email and password, or with Steam, not just with Google
  • Confirm your address by mail, and reset a forgotten password
  • Manage your sign-in methods from profile settings
  • Tap a landmark on a phone to open its card
  • Swamp is darker and Mistlands is tinted violet on the map

v1.0.18 – v1.0.19

Search
  • Seed pages moved to readable addresses that carry the seed code
  • Two new guides: the seeds worth starting, and how to type one on console
  • Every seed states its distances to the altars and the trader
  • Every page got a social preview card for Discord and Reddit
  • Pages load faster, with 188 KB less font data on every one
  • Map pictures got real descriptions for screen readers

v1.0.15 – v1.0.17

Map
  • Landmark panel colours now match the pins on the map
  • A Save world click made before sign-in finishes is no longer lost

v1.0.13 – v1.0.14

Behind the scenes
  • Errors now report themselves to us automatically, from every part of the site
  • Started building the internal tools we use to run the archive

v1.0.10 – v1.0.12

Security
  • Fixed a security hole: a signed-in player's login token could be read by scripts on the page, and is no longer sent to the browser at all
  • The blurred map now says what it is, and its layers appear when you reveal it
  • The Beta badge in the header is now a feedback link

v1.0.7 – v1.0.9

New
  • Live world generator: type any seed and see its map without opening the game
  • Random rolls a brand-new world nobody has seen
  • The generator moved to /world-map; older links still work
  • Seeds count how often their code is copied
  • New brand mark, favicon and share card
  • The map explains the wait while a world is drawn

v1.0.0 – v1.0.6

Launch
  • Valheim Atlas went live
  • A searchable seed archive with a real map on every page
  • Maps served from a fast host close to you
  • The database is backed up every night

Being built now

  • Leviathans on the world map
  • Maypoles on the world map
  • Pinch to zoom the map on a phone

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