Updates
What changed on Valheim Atlas, newest first.
v1.1.0
Map- World maps now generate at Valheim 1.0.12
- The Forge of Potential draws as the map's largest marker
- Landmark pins lost their ring and their count, so the map reads cleaner
v1.0.26 – v1.0.31
Valheim 1.0- Maps now match Valheim 1.0, down to the terrain and the landmarks
- Every seed card carries the game version its map was made in
- Narrow the seed list to one game version
- Six Deep North places got their real 1.0 names
- The Deep North boss altar finally has its own map pin
- Phones get a full-height map with a landmark drawer
- Maps no longer die when you drag them in Safari
- An older seed page links through to the current world
- The seed count reports the whole filter, not one page of it
v1.0.25
Behind the scenes- Work on the internal tools we use to run the archive
- Nothing you can see on the site changed
v1.0.24
Privacy- We now measure site usage, and our own visits are kept out of it
- Corrected the privacy policy, which had claimed we ran no analytics when we did
v1.0.20 – v1.0.23
Accounts- Sign in with an email and password, or with Steam, not just with Google
- Confirm your address by mail, and reset a forgotten password
- Manage your sign-in methods from profile settings
- Tap a landmark on a phone to open its card
- Swamp is darker and Mistlands is tinted violet on the map
v1.0.18 – v1.0.19
Search- Seed pages moved to readable addresses that carry the seed code
- Two new guides: the seeds worth starting, and how to type one on console
- Every seed states its distances to the altars and the trader
- Every page got a social preview card for Discord and Reddit
- Pages load faster, with 188 KB less font data on every one
- Map pictures got real descriptions for screen readers
v1.0.15 – v1.0.17
Map- Landmark panel colours now match the pins on the map
- A Save world click made before sign-in finishes is no longer lost
v1.0.13 – v1.0.14
Behind the scenes- Errors now report themselves to us automatically, from every part of the site
- Started building the internal tools we use to run the archive
v1.0.10 – v1.0.12
Security- Fixed a security hole: a signed-in player's login token could be read by scripts on the page, and is no longer sent to the browser at all
- The blurred map now says what it is, and its layers appear when you reveal it
- The Beta badge in the header is now a feedback link
v1.0.7 – v1.0.9
New- Live world generator: type any seed and see its map without opening the game
- Random rolls a brand-new world nobody has seen
- The generator moved to /world-map; older links still work
- Seeds count how often their code is copied
- New brand mark, favicon and share card
- The map explains the wait while a world is drawn
v1.0.0 – v1.0.6
Launch- Valheim Atlas went live
- A searchable seed archive with a real map on every page
- Maps served from a fast host close to you
- The database is backed up every night
Being built now
- Leviathans on the world map
- Maypoles on the world map
- Pinch to zoom the map on a phone
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