Updates
What changed on Valheim Atlas, newest first.
v1.25.1 – v1.27.0
Seeds with spaces, and Yggdrasil- A new Yggdrasil button on the world map draws the world tree's branch, so players who play without the in-game map can steer by the tree overhead
- The branch stays visible with the fog on, and ends at the edge of the map
- A map link ending in tree=1 opens with the branch showing, and Share copies it while the branch is on
- The world map now opens any seed you can type in the game, spaces included, so a seed like forest pls works instead of being refused
- The seed box takes up to 32 characters, up from 10
- A seed with spaces opens on the map but cannot be saved to the seed database yet, and the save form now says so
- The world map's top row now fits a phone: the version badge, Share and Feedback sit on one line, and the support link has a line of its own
- On a phone, the Not in the seed database line and its Save world button sit under the map, so the seed box and the map share the first screen
- The Beta badge is gone from the top bar and the world map heading
v1.25.0
Map pictures- Seed pictures now mark where you spawn, the closest boss of each kind and the closest trader of each kind, so you can see what is near spawn before you open a seed
- A small expand button on the top left of a seed card opens the whole map picture in a larger panel. On a computer, hover the map to zoom in
v1.24.0
Search- The seed list has a new filter bar: tap a quick pick such as Walk to 6 bosses, Has maypole or Black Forest near, or open Filters for the rest
- Find worlds where you can walk from spawn to 1, 3 or all 6 bosses, or to 1 or all 3 traders, with no boat or portal. Seeds that have not been measured yet are left out while a walk filter is on
- Pick the bosses and traders a world must let you walk to, such as Bonemass and Haldor. Fader and Kall Fimbulbringer are across the sea, so they never count
- Every filter you have on shows above the list, and one tap removes it
- Each seed card shows how many times its code was copied and how many bosses and traders you can walk to. Hover or tap to see which ones
- The list now opens on Most Copied
- Copy counts are now right: before, everyone copying the same seed within half an hour counted as one copy
- When nothing matches, the list offers to drop one filter at a time and says how many seeds each brings back
- Paste a seed code we have not saved and the list offers to open it on the world map
- Landmarks on the map now pop in, left to right, when the map loads or you tick a type on, and the one under your pointer lifts a little. Phones and reduced motion skip the pop
v1.23.0 – v1.23.1
Map- A world made in the browser now puts every landmark where the game does. Before, about a quarter to a third of them were in the wrong place and up to 175 were missing. Boss altars, traders and the spawn were always right
- Maypoles on a world made in the browser now match the game too: some worlds showed one the game does not have, or missed one it has
- A world you opened before is worked out once more on your next visit, so it picks up the corrected landmarks
- A world made in the browser now shows all its landmarks in a little over half the time, and uses less memory
- Silver and copper veins now show on the seed pages that were missing them, about one saved seed in five
- A map hidden under fog now points at the Fog button: green rays grow out of it until the fog lifts
- A Reveal terrain button at the top of a fogged map lifts the fog in one click, and stays gone once you have used it
v1.22.3
Behind the scenes- A fix to the site's visitor statistics
v1.22.1 – v1.22.2
Map- The Deep North boss pin is now a hooded, horned frost giant drawn from the game's own model, instead of two chain links
- A shared map link is much shorter when you tick a whole group such as Boss altars or Dungeons & caves: it carries the group once instead of every layer in it
- A group's checkbox now shows a dash when only some of its layers are on, so a layer you ticked inside a closed group is no longer hidden from view. Clicking the dash turns the whole group on
- Click the name of a layer to turn it on or off, not only its small checkbox
- Pressing Random or Go on the world map now keeps your zoom and position, so you can keep looking at the same spot on every new world
- Typing a seed in a different case, such as superseed for SuperSeed, now makes that world instead of showing the other one under your code
- Firefox now shows the site icon in the tab
v1.20.0 – v1.22.0
Map- Maps now say Valheim 1.0 instead of a patch number, because every patch since 1.0.7 makes the same worlds, and the game-version filter and the version tag on seed cards are gone from the seed list
- Caves, camps, villages, ruins, nests and the rest are now small solid icons on the world map instead of coloured dots, so a burial chamber, a troll cave and a camp can be told apart at a glance
- The Forge of Potential is a red-orange idol that stands out against the snow on the mountains
- A new icon size slider on the map makes every icon from half size to double size
- The buttons on the right of the map can be opened to show their names, and fold back to icons only (on a phone, tap the pin at the top)
- The Place of mystery card now says each of its three sites holds one piece of Dyrnwyn, and that Lord Reto drops the hilt
- The text under the world map no longer says Haldor sells a bow, because he does not
- Other landmark cards were corrected or filled out too, such as what a greydwarf nest drops and who lives in the Sealed Tower
- Search the map for an item, a boss or the name the wiki uses and it finds the landmark that holds it: Dyrnwyn finds the Place of mystery, Hildir finds her camp and her three dungeons, surtling finds the burial chamber
- The northern stronghold is now Mörkhalla, the Morgen hole is the Putrid Hole and the ship setting is the Viking Graveyard, and the old names still find them
- A new Ring button on the world map draws a circle around spawn, from 500 m out to 5,000 m in 500 m steps
- The ring lists the boss altars and traders inside it, and outlines each one on the map
- The ring stays hidden while the map is fogged, so it gives nothing away
- The ring and its slider glide to each new size, and the cards on the right of the map slide out and back instead of popping in
v1.18.0 – v1.19.0
Map- Measure distances on the world map: click two points and see how far apart they are, then keep adding points to trace a route
- Draw on the map with a pen or arrows, thin or thick, to plan a base or mark a path
- Drop named pins with a note and a radius, and pick from eight marks: fire, home, hammer, dot, portal, bed, grave and ore
- Two portal pins are linked with a line, so a portal network reads at a glance
- Undo and redo for lines and drawings, and clear buttons to start over
- Your lines, drawings and pins are kept per seed in your browser, and are still there after a reload
- Nothing you draw shows over the fog, so a hidden map stays hidden
- Standard, High, Maximum and Ultra downloads all include your lines, drawings and pins, and so does Copy image
- A new Ultra download saves the whole world at 16,384 pixels a side, for zooming into the finest detail (computers only, about 45 MB)
v1.15.0 – v1.17.0
Map- A new Ores & metals section on every map shows each copper and silver vein at its exact spot
- Tick Iron, Flametal, Black metal or Gold to see where each one comes from: sunken crypts, lava Leviathans, Fuling villages and huts, and old troll remains
- Tin and obsidian are not marked, because too many of them sit hidden behind trees and rocks to pin reliably
- Download the map as a picture: what is on screen, or the whole world large and sharp
- The map has its own Download button, which works in full screen too
- Seed pages and seed pictures load faster
- Seeds no longer show a view count, which was never accurate
- The Popular sort is now Most Copied, ranked by how many players copied the seed
- Links to a profile keep working after its owner changes their username
- The world map keeps working even while the seed list is unavailable
v1.14.4
Polish- The top bar now sits in exactly the same place on every page, and no longer shifts while a page loads
- Opening the Share or account menu no longer nudges the page
- The phone menu slides up from the bottom instead of snapping open
v1.14.0 – v1.14.3
Sharing- Share the comfort guide — a link, Reddit, X, or your phone's own share sheet
- Shared map links are about a quarter of the length, and every older link still opens
- The map now opens with the clouds off, so you see the land first; the sun button brings them back
- The comfort guide's cards appear sooner as you scroll, instead of waiting well clear of the bottom edge
- Fixed: the comfort guide said the barber kit comes from Haldor. It is Hildir who sells it
- Fixed: a few comfort pieces were listed a biome too early, like the stone throne, which needs Mountain wolf pelts
v1.13.0
Comfort- New: comfort sorted by biome, with every item and what it is worth
- The blueprint gallery is not being built, and its page is gone
v1.11.0
Map- The world map no longer fails to draw
- Pages across the site load faster
v1.12.0
Map- The fog now hides the markers as well as the terrain, so a world keeps its secrets until you ask
- Clearing the fog brings back spawn, the boss altars, the traders and the maypole
- Tick a landmark yourself and it shows through the fog, and stays exactly as you left it when the fog clears
- Whatever you tick or untick now survives pressing Random, so you can hunt through worlds without setting it up again
- Opening a map no longer flashes a flat, wrongly coloured world behind the loading fog
- The walk readout under the map opens on a phone, where a tap used to do nothing
- A maypole no longer goes missing when you tick a landmark while the world is still being placed
v1.10.2 – v1.10.3
Map- Every world map has a section below it saying what the world is made of
- It counts the bosses and traders you can walk to, no boat needed
- And it names them
- A breakdown of how much of the world is each biome
- Saved worlds were re-baked, so old seeds get the breakdown too
- A count of every landmark in the world, by type
- Seed pages get the same section under their map
- Seed cards lead with the biomes on the island you start on
- The sidebar counts the world's islands
- Every category in the layer panel starts closed
- Popular Landmarks puts the most-wanted pins at the top of that panel
- Clouds fade in and out instead of snapping
- Your cloud choice survives Random and a new seed
- The game version moved to the top row, beside Share
- One view reads 1 view, and big counts get their commas back
- Submission dates show the UTC day and time, so today means today
- A map that fails to load no longer leaves loading bars sweeping under it
- Point at the map and it names one biome, not a list of three
- Marker cards name the biome the marker actually stands in
- Heights read plainly, like 220.9m, with no depth line after them
v1.8.0 – v1.9.0
Map- A world's map gets a Biome variations section in the layer panel, one row per named variation and its patch count
- Tick a row to outline its real patch and drop a pin at its centre, coloured for the biome it sits in
- Every variation draws its own icon, not a generic pin
- Click a pin to read the variation's name, its biome, and what it adds
- The seed page gives every biome variation a distance in metres and a compass direction from the Sacrificial Stones
- A world you generate yourself on the world map gets the same variations as a saved seed
- Submitting a seed now asks for a real title, three characters or more, and says what a good one looks like
- A seed needs a username on the account before it can be published, and the form points you to where to pick one
- The map now hides unexplored terrain in Valheim's own fog, not a blur
- Spawn, boss altars, traders and maypoles stay visible through the fog
- A fogged map still pans, zooms and responds to hover
- A cloud button toggles the fog, and now works in full screen too
- Random always gives a clear map; typing a seed and pressing Go gives a fogged one
- A shared map link carries the fog choice, so the person you send it to sees the same view
v1.7.1 – v1.7.2
Map- Abandoned houses now say which of the thirteen they are
- They get their own section in the layer panel, and it starts off
- The spawn card counts eight boss trophies, not five
- A seed pasted straight from the game, world number and slash included, now opens the world
- A landmark this world has none of says so, instead of looking like a broken button
- On a phone, the menu now opens from the bottom, where your thumb already is
- Signed in, your account sits in that menu instead of behind a second pop-up
v1.6.0 – v1.7.0
Map- Leviathans now show on every seed map, including one you generate yourself
- Their layer starts off. Turn it on in the layer panel
- Landmark dots grow as you zoom in
- Seed cards show the title next to the code
v1.1.0 – v1.5.0
Map- World maps now generate at Valheim 1.0.12
- A seed nobody has mapped yet draws its world in your browser straight away
- Map pins no longer fall back to plain dots for a day after an update
- The Forge of Potential draws as the map's largest marker
- Landmark pins lost their ring and their count, so the map reads cleaner
- Maypoles now draw on the world map, in the few worlds that have one
- Hover a maypole to read what it is and which world it stands in
- This page, so a release is readable without our commit log
- Share a world from its map — a link, Reddit, X, or your phone's own share sheet
- Save the map as a picture, exactly as you have it zoomed and filtered
- Copy that picture straight to the clipboard and paste it into Discord
- A saved map carries the site and the seed code, so it says where it came from
- Pinch to zoom the map on a phone or a tablet
- Clear the landmark search in one tap
- The map sits centred on a wide screen instead of leaning right
v1.0.26 – v1.0.31
Valheim 1.0- Maps now match Valheim 1.0, down to the terrain and the landmarks
- Every seed card carries the game version its map was made in
- Narrow the seed list to one game version
- Six Deep North places got their real 1.0 names
- The Deep North boss altar finally has its own map pin
- Phones get a full-height map with a landmark drawer
- Maps no longer die when you drag them in Safari
- An older seed page links through to the current world
- The seed count reports the whole filter, not one page of it
v1.0.25
Behind the scenes- Work on the internal tools we use to run the archive
- Nothing you can see on the site changed
v1.0.24
Privacy- We now measure site usage, and our own visits are kept out of it
- Corrected the privacy policy, which had claimed we ran no analytics when we did
v1.0.20 – v1.0.23
Accounts- Sign in with an email and password, or with Steam, not just with Google
- Confirm your address by mail, and reset a forgotten password
- Manage your sign-in methods from profile settings
- Tap a landmark on a phone to open its card
- Swamp is darker and Mistlands is tinted violet on the map
v1.0.19
Search- Seed pages moved to readable addresses that carry the seed code
- Two new guides: the seeds worth starting, and how to type one on console
- Every seed states its distances to the altars and the trader
- Every page got a social preview card for Discord and Reddit
- Pages load faster, with 188 KB less font data on every one
- Map pictures got real descriptions for screen readers
v1.0.15 – v1.0.17
Map- Landmark panel colours now match the pins on the map
- A Save world click made before sign-in finishes is no longer lost
v1.0.13 – v1.0.14
Behind the scenes- Errors now report themselves to us automatically, from every part of the site
- Started building the internal tools we use to run the archive
v1.0.10 – v1.0.12
Security- Fixed a security hole: a signed-in player's login token could be read by scripts on the page, and is no longer sent to the browser at all
- The blurred map now says what it is, and its layers appear when you reveal it
- The Beta badge in the header is now a feedback link
v1.0.7 – v1.0.9
New- Live world generator: type any seed and see its map without opening the game
- Random rolls a brand-new world nobody has seen
- The generator moved to /world-map; older links still work
- Seeds count how often their code is copied
- New brand mark, favicon and share card
- The map explains the wait while a world is drawn
v1.0.0 – v1.0.6
Launch- Valheim Atlas went live
- A searchable seed archive with a real map on every page
- Maps served from a fast host close to you
- The database is backed up every night
Being built now
- Rebuild the stored maps so every world has its maypole count
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